![]() Now you can unleash your offense at Avogadro so pressure it back towards the door in APD. Do your best to avoid Avogadro during this task. Do note that all players will need to interact with a single canister and then move forward for the rest. Interact with them to fill them with souls. ![]() Before you can fight Avogadro, avoid it and navigate the Bunker region to find empty canisters in the Beds, Storage, Diner and Lounge areas. This will reveal a pyramid-shaped door of the APD and unleash the final boss, Avogadro.Īs for the boss fight, it’s not particularly a hard one. Interact with all the computers in this room and kill the surrounding mannequins to empty the soul canister. Once you’ve found it, escort it to the newly revived mannequin in the APD Interrogation room. Head back to Rushmore one final time to being your search for a blue Elemental Orb across the map. These paintings are situated in the beds, lounge, and diner of the Bunker. Immediately after, poison gas starts erupting from three certain wall paintings in the Bunker. Place the Telepad Amplifiers on the Power House Telepad and the Site Entrance Telepad. The best way to do it is via portals through the two places or through the Katana Sword that adds extra mobility. You can do this by having an electric crawler charge an attack towards this core.ĭeliver this core in time to the Operations. ![]() You now have to take the Power Core from the Power House and place it in the empty slot over at the Operations room. Place this canister on the shelf in the Transfusion Facility and then head back to Rushmore in the Operations area. Now Marlton will grant you 115 Canister when you interact with a particular door here. Now follow him to the hallway that lies between Green House Backyard and the Diner. Head to the Storage Room and activate A.D.A.M and release him. After doing so, return to Operations and interact with Rushmore. Now you’ll be prompted to lure and escort a red Nova 6 Crawler to the Transfusion Facility without letting it die. ![]() Note this code and input it back at, you guessed it, the Rushmore computer. When inputting the last code, the clock won’t register the input but instead start winding and stop at a particular time. Do the same for the remaining three ones. Inside, interact with the clock and input the time as 13:14. It will then show you a list of five-digit codes comprising of 1 letter and 4 numerical.įollow the sequence of the code and navigate to each of the house represented by the letter of each code.įor example, if you’re going for a code like, A1314, then you need to look for a house that has an “A” symbol on the mailbox.
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